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1. Sin update - in Player Features and Ideas Discussion [original thread]
Now that the Double Trouble heat is on (Gallente + Black Ops) my flamethrower points with few changes to this madness as follows: As awesome the idea was to make the Gallente marauder based off from the Megathron hull, change the gallente maraude...
- by Jiix Zix - at 2011.06.13 15:33:00
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2. Jump Route Planner for Star Map - in Player Features and Ideas Discussion [original thread]
Originally by: DrysonBennington Even better yet why not have this ability as part Captain's Quarter's. You go into the CQ's plan the route on a visual display once you finish the route you press the "submit" button and the route is then se...
- by Jiix Zix - at 2011.05.27 16:56:00
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3. Jump Route Planner for Star Map - in Player Features and Ideas Discussion [original thread]
As much as I appreciate ICSC's awesome jump route planner on the web it would be nice to have the same capability in the EVE's star map. Would make the planning a slightly more easier if there would be also options that one could save regular rou...
- by Jiix Zix - at 2011.05.27 08:07:00
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4. A simple yet elegant fix to afk cloaking - in Player Features and Ideas Discussion [original thread]
Originally by: Gypsio III I think that removing Local would be a better idea. o/ Gypsio, yeah I'm with you with the crusade against the evil local! But seriously speaking, it is, lets say you have a black ops and some stealth bomber...
- by Jiix Zix - at 2010.07.18 11:35:00
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5. Freighters and logistic management - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever a more simple solution: allow plastic wrapping things without courier contracts. Correcto! This would work too pretty nicely. Thanks for the good input. -J
- by Jiix Zix - at 2010.07.18 11:17:00
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6. Customs Office 'assets' - in Player Features and Ideas Discussion [original thread]
Originally by: Joseph Vacher And talking of Customs Offices...why the hell do they exist in wormhole/Sleeper space? That can't work with the fiction, can it? It is Jovian magic, don't question it! -J
- by Jiix Zix - at 2010.07.18 11:08:00
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7. Customs Office 'assets' - in Player Features and Ideas Discussion [original thread]
Originally by: Joseph Vacher Apologies if this has been brought up before, but does anyone know if CCP plan to add Customs Offices to the assets tab, so we can see what we've left in them? It's not massively important but I've definitely l...
- by Jiix Zix - at 2010.07.18 10:30:00
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8. why are miners a target - in Player Features and Ideas Discussion [original thread]
Edited by: Jiix Zix on 18/07/2010 10:22:48 Originally by: iceman32577 Edited by: iceman32577 on 18/07/2010 09:07:47 all i am saying is miners need to be abale to stand there ground. but thay can't not even in high sec. can ccp give...
- by Jiix Zix - at 2010.07.18 10:23:00
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9. Freighters and logistic management - in Player Features and Ideas Discussion [original thread]
Greetings oh great dev boffins of Eve, If you could take a moment while sipping your morning coffee and hear my request. I know this might sound unbelievable new science breakthrough, but as the IQ of people these ancient times might not be up t...
- by Jiix Zix - at 2010.07.18 10:14:00
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10. First Person View And Control - in Player Features and Ideas Discussion [original thread]
Originally by: UAFWolfcry This is an awesome game, but one thing I've been really wishing it had, is the option to go into first person view [perhaps middle mouse zoom in would take you into first person if you so wish] and first person co...
- by Jiix Zix - at 2008.11.04 16:22:00
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11. About caldari new character Civ/Millitary/Soldier - in Player Features and Ideas Discussion [original thread]
This struck me while I played a round a bit and created a caldari civ millitary soldier alt, I don't know in how many millitary school they teach mining, but it seems to me that it would make more sense to switch mining from the starting character...
- by Jiix Zix - at 2008.09.23 07:52:00
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